Making the workflows work for you
Love Music More · hosted by Luke F. Walton · Solo episode
The podcast feed is titled Love Music More with Scoobert Doobert. Scoobert Doobert is Luke F. Walton's primary music project.
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Topics discussed
Host note
Low-tech should always be in your toolkit, particularly when you're talking about a three-minute song. The more advanced the tool, the more important it is to understand what it's doing, because if you rely on it without understanding it, you're going to miss musical opportunities that were right there.
This episode comes out of getting my Dolby Atmos certification and thinking through what it actually means to apply a workflow to increasingly complex tools. Learning to do things slowly and by hand isn't a step on the way to automation, it's the thing that keeps the automation from making decisions you didn't authorize. These paintbrushes aren't meant to paint the same thing every time.
You come away with a clearer sense of when to let a tool do its job and when to override it, and why the low-tech move is often the faster and more precise one.
Selected moments
- Importance of workflow 1:30 How workflow impacts the music creation process, applying process to advanced tools.
- AI tools vs human touch 3:03 Relying too heavily on automated tools means missing musical opportunities.
- Using low-tech methods 4:34 Low-tech should always be in the toolkit, especially for a three-minute song.
- Detailed editing decisions 5:16 Learning to do things slowly and by hand, it's not always about going as fast as possible.
- Learning and control 6:01 These paintbrushes aren't meant to paint the same thing every time, open up beyond the prescribed workflow.
- Upcoming projects 6:46 Hints at future music projects and deeper dives into advanced techniques.
Selected excerpts
Workflow is kind of the way that you go about implementing some sort of process... but now applying it to these more advanced tools.
If you start to rely too heavily on these tools... you're going to miss out on some musical opportunities.
Low-tech should always be in your toolkit, particularly when we're talking about a song that's three minutes long.
Learning how to do the things slowly and by hand is important because it's not always about going as fast as possible.
These paintbrushes are not meant to paint the same thing every time... open up your minds beyond the prescribed workflow.
FAQ
What workflow strategies do I recommend for music production?
I discuss integrating both low-tech and high-tech tools, emphasizing personalized workflows that maintain creative control.
How does AI impact music production, in this episode?
I highlight the benefits and potential pitfalls of relying on AI tools, stressing the importance of not losing the human touch in music.
What insights do I share about spatial audio and Dolby Atmos?
I talk about his certification in Dolby Atmos and how it influences his mixing techniques and music creation.
Transcript
0:01 what's up everybody Scoobert Doobert here so you might notice that the audioquality is not quite as good on this one that's because I am currentlytraveling in New York City to play some shows I'm playing in Brooklyn for myalbum release party for KŌAN which I highly recommend you go check out on all
0:31 streaming platforms and you know maybe buy it on Bandcamp because that's the bestway to support artists you know I'm saying it and then after that I'm gonna playthe wavy awards which is an incredible awards program that I had thepleasure of co-writing the theme song for and just love everything they do sodefinitely check them out as well anyway I'm also working on something through
0:58 all this craziness that is teaching me a lot two things in particular I'm doinga certification course for Dolby Atmos and that's basically like the spatialaudio or surround sound it's that kind of stuff just kind of on steroids butthat's gonna allow me to do all my mixes from here on out to be applicable to youknow 7.1 and 5.1 mixes as well as Dolby Atmos systems which I'm very very
1:30 excited about and then the other thing that I'm working on is a new song withChai that I think is gonna be awesome in doing both of those things Iuncovered one little tidbit that I would love to share with you my listener andit is about workflow so workflow is kind of the way that you know you goabout implementing some sort of process talked about that on a previous pod
1:59 but now applying it to these more advanced tools there's all of this cool AIstuff particularly I've got great iZotope plugins I use LANDR and then youknow some of this futuristic stuff with spatial audio it's starting to feellike the workflows are being controlled more by software engineers rather thanrecording engineers and so I am trying to figure out ways to push back
2:23 against that and I'm trying to encourage other people to do that as well Idon't mean that to be like a dig on software on software engineers I mean thatto be like we need to take control of the way that we create music and here's areally good example so you can use these AI plugins and they're basically likethrowing a filter on an entire thing and some are great and they're really good
2:48 for quick mixes don't get me wrong there but if you start to rely to haveon these tools and you just click analyze and then apply you're going to missout on some musical opportunities for things that you know a algorithm is notgoing to catch because it's not designed to catch that for example a deepbreath something that I'll probably use on this podcast will be a deep breath
3:11 so I don't have to go through and every single time I take a breath pull thatdown a little bit you know but that doesn't work as well when you're talkingabout music because some breaths are crucial they build anticipation theycreate groove like imagine Michael Jackson without the breaths and the likesounds the aspirations throughout that's weird and it's like like another
3:38 example would be like you know a actor that never blinks would be bizarre and sousing those tools obviously for their intended purposes but not relying on themtoo much and still like going back to basics particularly when we're talkingabout a song it's three minutes long and saying you know yeah I might say ofmyself a half hour by clicking deep breath but wouldn't it be better to just go
4:04 and listen to every single individual breath and then make the decision seelike do I want to have that breath not as long do I want to have that breathquieter or do I want to remove it or do I want to just leave it as is I usuallymake them all a little bit quieter because I think that you know breaths can bekind of grating and so like but I think that's a good example that can flow
4:29 across a bunch of different tools you know at what point are you relying onthem or at what point are you controlling them and at what point is it better togo down to the low-tech decision like low-tech should always be in yourtoolkit I think particularly like they'll be out in those there's somereally cool panor stuff that you can do like you know because the the whole
4:51 idea is the upspeakers all around you and so you can set up these tools to doautomatic panning all around you and it's nice it seems like a fast fun workflowtotally see reasons why I would want to have a cool effect spiral around myhead but at the same time it might be better to draw that rather than kind oflike feed it into this tool and have it spit it out not always but sometimes like
5:15 I want to have that control so learning how to do the things slowly and by handbecause not always it's not always about going as fast as possible even thoughI would love going fast there are like some points where you have to pump thebrakes and that's the recording engineering side where it's like you get in theweeds you figure out how loud does that breath need to be is that Michael Jackson
5:38 vocal click thing need to be there is there you know a panning decision wherelike it's going from your right to your left ear in the case of spatial audioall around you that should be so minute and so human that that just drawing acircle like with a AI tool isn't going to be exactly the effect that you'relooking for and so it's like it's like learning how to use the tools reading the
6:05 manuals and doing the certification all because that's awesome but then likenot letting that control you these these paint brushes are not meant to paintthe same thing every time and a lot of times the people that invent the paintbrushes don't anticipate somebody like Picasso using them in the way that theydo so like that's what I'm trying to save you and that's what I'm trying to
6:27 save myself like open up your minds beyond the prescribed workflow that isgiven to you by these companies still learning still good stuff but no win todraw from that toolkit it's gonna be a quick one today so I'm gonna wrap it uphere for sure check out KŌAN I'll definitely be doing a little bit of adeeper dive on to some of the techniques that I used on that record as well as
6:50 give a little sneak peek of what I got coming next year so yeah check out mymusic at scoobertdoobert.pizza you can find all my links there and reach outif you have any questions or anything like that we'd love to break some stuffdown anyway thanks for listening I'll probably talk to some more spatialaudio in these future lessons now that I'm almost done with my Dolby Atmoscertification I guess take care bye
The transcript above is a reviewed transcript of this episode (JSON). The recording is the Spotify episode.